Friday, July 12, 2013

Tools of the Trade #2: Quantum Jumper & Power of Four


Tools of the Trade is released every Friday, and features in depth discussion of equipment for your agent.  It features two items:  One that may or may not always be available, usually a limited edition, special operation, pvp or other premium item, and then one item that is either always farmable, or researchable.

Premium Item - Quantum Jumper

How to obtain it:  Store (36 gold)
Effect:  Each other member of your team gains an additional turn and applies Exhaustion after that turn.  2 turn cooldown, STARTS ON COOLDOWN.

Quantum Jumper used to be a huge favorite back when it was immediately usable.  Now that it's not quite as good, I know that some people have benched it in favor of other items, but it still has one of the best effects possible, so it's worth bringing to people's attention.  Unlike the newest shiniest Shepherd's Staff, the Quantum Jumper gives you the turns _right now_, which can be very important when fighting heroes like Rescue or Phoenix, where allowing the opposing team a chance to respond is deadly.  However, I honestly can't suggest springing the gold on this item these days, because there are two similar items, one of which, Magnetic Field Generator, is our everyday item today.

If you are using the item, you'll probably want to pair it with hard hitting or buff-focused heroes that can keep you around long enough to use it.  Wonder Man springs to mind as a hero that can really take advantage of extra turns, allowing him to build huge Finest Hour! hits and piles of buffs on himself.

Everyday Item - Magnetic Field Generator (and Custom Magnetic Field Generator)

How to obtain it:  Drops from Magneto, the epic boss in 4-4.  (Requires Storm as a deploy to unlock the fight).

Effects:  Grants a shield to your team, and if the shield is broken (not expired or removed by effects) it grants an additional turn to that team member and applies Exhaustion..

Magnetic Field Generator is one of the first truly good defensive items you're likely to encounter in Avengers Alliance, assuming you're not springing for gold items.  Shields are powerful proactive defensive measures, and extra turns are some of the best possible things you can gain in this game.  This item provides the both.  It is a full, non-quick action to apply, keep that in mind, and you'll find this item to be not so great against agents with a Scroll, or Rescue, but often this item if correctly used and at a timely moment, will win you fights by itself.  A really solid pickup.

The only difference between the regular and Custom generator is that the Custom no longer has the Tech type.  This is barely relevant, there's a couple of things that prevent Technology effects, but realistically this item will be the same no matter which version you have.

It's also worth noting that 4-4 is one of the most efficient ways to farm Command Points, so in your quest for this item you might just get some CP along the way!

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